Quote
"Dream as if you'll live forever. Live as if you'll die today."
- James Dean
This is my little world which I just created. I love information and knowledge. I seek insight from everything I experience.
Does anyone actually read this crap?
My best friend Doug and I went to six flags and he bought me the most insightful keychain that I have ever seen. It truly sums up my philosophy on life. It states:
From an interview on Conan O'Brien:
By Shawn Adler in Los Angeles
You haven't really arrived in Hollywood until you've arrived late. Starving artists and young starlets arrive on time. Punctuality, we all agree, is decidedly B-List. Not that anyone wouldn't wait for Vin Diesel. He of the gravel voice and chiseled features, the man who first caught our eyes in "Saving Private Ryan" and our ears in "The Iron Giant" and who vaulted into superstardom with roles in "The Fast and the Furious" and "xXx," is A-List enough to take as long as he damn well pleases. He waited five years to unleash upon the world "The Chronicles of Riddick," a follow-up to the successful sci-fi film "Pitch Black."And if I was going to have to wait an hour for an interview, well, that suits me just fine.
VIN : Oh my God, I'm shot. I'm shot.
VIN: At some press junkets you get questions that you don't want to be asked. For some reason, this press junket, I have been asked wonderful, incredible, intelligent, insightful questions.
VIN: No. I never play D&D. For some reason, they thought that I played D&D for 20 years. They thought that I spent years playing Barbarians, Witchunters, The Arcanum. They thought I played D&D back in the '70s when it's just the basic D&D set. They thought I continued to play D&D when it became Advanced Dungeons and Dragons. hey thought I played D&D when there were only three books - the "Player's Handbook," the "Monster's Manual" and the "Dungeon Master's Guide." They thought I played D&D as it continued onto the Unearthed Arcanum, Oriental Adventures, Sea Adventures, Wilderness Adventures. THEY thought I played D&D at the time when "Deities and Demigods" was the brand new book. THEY thought I played D&D when I used to get up to a place called The Complete Strategist in New York.
[Mouths: "I'm into D&D a lot."]
VIN: Where do you think Elementals come from? From Air Elementals. Of course, the attributes have been augmented a little bit for Dame Judi Dench, but the concept of Elementals came from Dungeons and Dragons. The concept of creating a world of neutrality. We all know that David Twohy is incredibly proficient in the sci-fi world, which I don't know that much about. I'm a fantasy guy. So I brought the fantasy element to the picture, he brought the sci-fi, and it came together. You see that in every aspect of the film. If you watch the film, the very movements and mannerisms and fighting styles and lurching through the air is right out of that.
VIN: 'Cause he's the coolest character I've ever come across!
VIN: He's an antihero. He's the quintessential antihero. We all know how much I love antiheroes. It takes you 45 minutes in the movie just for Riddick to understand the word "heroism," let alone for anyone to hope that he can be heroic. That's cool. That's real. You can invest in this guy's spiritual growth. He's a guy that embraces that indifference and doesn't care what anybody thinks about it, who wants to be left alone. He's a guy that thinks that anything that happens with the universe has nothing to do with him and he doesn't care. That's kind of cool.
VIN: The Riddick workout started before I went up there. I was training with a UFC guy, Ultimate Fighting Championship fighter. I got up there two months early and started training in a fighting style called Kali, which originated in Spain and was then brought to the Philippines by Spanish traders. It's a fighting style that's just now beginning to catch wind. It's a fighting style that calls for ambidextrous, two-handed fighting. And that's what we studied. I went up two months early to learn this fighting style.
VIN: I don't see it like that. I see it - like going back to the D&D - this wasn't like creating a movie. This was like creating a universe. I've already won. The idea that I was able to do this from nothing is - I mean, I was literally playing Dungeons and Dragons with Judi Dench and Karl Urban at nights after shooting. I will tell you that I was showing her Dungeons and Dragons books and showing her the different properties of Elementals. Call me crazy.
VIN: Well, for some reason, I was more nervous at the premiere than I have ever been on any premiere. I was nervous because it was something that I had been working on for five years that is so close, been such a labor of love and that made me anxious for some reason last night. I don't know why I'm more nervous at this than I've ever been. Having said that, the second I finished my first day of shooting with Judi Dench, I won. I had accomplished a real goal. The second I was able, the second the studio greenlit this epic that didn't spawn from a book that was in existence for 50 years, that didn't come from a comic book character, that was completely an original project, I felt like I was satisfied.
VIN: I never do sequels in a reactionary way. I don't mean that to be holier than thou. I had to do "The Chronicles of Riddick." I waited a year to do it. I didn't do anything for a year, just to make sure everything was right with "The Chronicles of Riddick," and just make sure that the cast was right. The script was right. The mythology was right. When I was done doing the first "xXx," at the end of production, when I would brush my teeth at times, I would see these two blue eyes staring back at me in the mirror, which was an indication it was time to revisit "The Chronicles of Riddick." I didn't have the rights to the wonderful Tolkien books that inspired us all to play D&D. I didn't have the rights to comic book characters. I wanted to create a modern day futuristic mythology, so I dedicated everything to "The Chronicles of Riddick."
VIN: Well, thank God I created a company called Tigon Studios, which created the video game where I was able to add 25 minutes of story, so you see what he's been doing on the snow-covered planet for five years. You witness the point in his life where his eyes are transformed and how that happens.
VIN: There are things that I wanted to see in the film, but thank God for DVD, [where] you can incorporate them into the DVD. The theatrical experience is dictated by so many elements. If it were up to me, it'd be a four-hour movie.
VIN: Well, for anyone that were to ask me advice about it all or to comment on the journey - I started acting at seven years old. It took me 20 years to understand that if I was going to make my dreams a reality, I had to take the reigns. I had to learn something about being productive and being self- - what's the word I'm looking for? Self-sufficient, but I had to be productive at all costs and I had to make product. Because I was going around, telling everyone I was an actor and unless you were coming to a theatrical play I was in, you would never know.
VIN: The short was an artistic expression that at that point, after that long, I wanted to make movies. And that was the release of that desire, that drive. And something that people don't know is that I wrote Strays a year before I did "Multi-Facial." But I couldn't get "Strays" made because it cost $50,000 and I didn't have the money. So what successful people know, and what I learned was, if you can't do it all, do what you can. So I wrote a short film, a 20-minute short film. I wrote it in five days, and I used the means that I had accessible.
VIN: That's debatable.
VIN: I haven't seen a script. It would be unfair for me to say that I would rule something out without seeing the script.
VIN: Why are you saying is it finally happening? Have you heard me talk about that? Okay, well, there you go. Proof of what I was saying before. I can tell you some production people that I'm working with. Did you know that David Franzoni wrote the script? David Franzoni handed in an incredible script, and you know what Franzoni has written? "Gladiator" and "Amistad." Did you know that Sylvaine Dupris, who is Ridley Scott's storyboard artist and storyboarded "Gladiator," has been working with me for the last month?
VIN: You're about to get me in trouble. Did you know that I was planning to do a multi-lingual version of Hannibal the Conqueror?
VIN: First of all, in the ancient times, they weren't all speaking Greek. But Italian obviously, Roman for the Romans, an ancient version of French for the Gauls, an old ancient Latin for Spain, for new Carthaginia, a Carthaginian based language that I may use a Maltese language for. And all that in service of speaking to the fact that Hannibal, one of his greatest attributes was that he was able to amass a polyglot army of all these broken people to fight tyranny at the time.
VIN: Crazy, crazy, crazy.
FOR A WHILE, it seemed, I was part of a generation with no discernable qualities, no great contribution to American culture. Too young to be boomers, too old to be "Gen X," this generation was a product of the burned out excess of the seventies married to the surface glow of the eighties. But here in 2004, I realize I belong to the luckiest generation, and not only that, I am part of the luckiest sub-culture within. Maybe we didn't give the world the Beatles or John Updike, but we gave the world Dungeons and Dragons.
This year marks the 30th anniversary of the beloved, much maligned, often misunderstood role playing game developed in 1974 by Dave Arneson and Gary Gygax. Without CGI graphics, surround sound, or flat screens, they invented an immense and complex gaming system that requires only pencils, graph paper, and some oddly configured dice. Arneson and Gygax paved the way, but let's face it, my friends and I changed the world.
It started innocently enough. With a copy of "The Fellowship of the Ring" at my side and Styx on the record player, I was looking for something to help me rise above being bored, lonely, and unfulfilled. One day at school, a kid approached me. Having sensed in me an ally -- the same urgent need to avoid getting beat up that day -- he timidly asked if I wanted to play "D&D" after school.
From then on, I never had another forlorn afternoon. And to think, from that first fateful day when I decided I would be known as the half-elf wizard Vendel, I was joining a revolution. But what exactly were we transforming?
To put it simply, Dungeons and Dragons reinvented the use of the imagination as a kid's best toy. The cliche of parents waxing nostalgic for their wooden toys and things "they had to make themselves" has now become my own. Looking around at my toddler's room full of trucks, trains, and Transformers, I want to cry out, "I created worlds with nothing more than a twenty-sided die!"
Dungeons and Dragons was a not a way out of the mainstream, as some parents feared and other kids suspected, but a way back into the realm of story-telling. This was what my friends and I were doing: creating narratives to make sense of feeling socially marginal. We were writing stories, grand in scope, with heroes, villains, and the entire zoology of mythical creatures. Even sports, the arch-nemesis of role-playing games, is a splendid tale of adventure and glory. Though my friends and I were not always athletically inclined, we found agility in the characters we created. We fought, flew through the air, shot arrows out of the park, and scored points by slaying the dragon and disabling the trap.
Our influence is now everywhere. My generation of gamers -- whose youths were spent holed up in paneled wood basements crafting identities, mythologies, and geographies with a few lead figurines -- are the filmmakers, computer programmers, writers, DJs, and musicians of today. I think, for the producers, the movie version of "The Lord of the Rings" was less about getting the trilogy off the page and onto the screen than it was a vicarious thrill, a gift to the millions of us who wished we could have dressed up as orcs and ventured into catacombs and castle keeps ourselves. Only a generation of imaginations roused by role playing could have made those movies possible.
Dungeons and Dragons is seeing an increase in popularity as a whole new generation raised on video games begins to look for a way back to the more personally and socially engaging pleasures of sitting around with a bunch of friends and making stuff up. Imagine, parents, that some of your kids are actually turning the TV off to talk to each other, to play something that they have to "make themselves."
I am getting ready to introduce the game to my son. In a little drawer I have an unopened box of those funny-sided dice, not exactly a family relic, but a tradition to pass on nonetheless. And let's not forget that even though we are talking about a world of basilisks, knights, and talking trees, Dungeons and Dragons can help us make new stories out of the very world around us.
Democrats, you better get yourselves a magic shield, because in Congress, Bush has plus three to hit.
Upgrading to Wife 1.0
My mother sent me this little story and I read it as tears began to well up in my eyes.
This is a little poem that popped into my head that I had to write down...
Well, I am a good ways into the school year and I am about to loose my mind.